Description | |
Description
In this project we developed a novel point-based rendering approach
based on object-space point interpolation of densely sampled surfaces.
11/2002 - 5/2003 (phase 1) and 11/2003 - 04/2004 (phase 2)
In phase 1 developing the real-time GPU based rendering pipeline.
In phase 2, designing and implementing new LOD paradigms as well as improving
the rendering engine performance.
In this project we are developing a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution point hierarchy. We also analyze continuous point interpolation in object-space, and we define a new class of parametrized blending kernels as well as a normalization procedure to achieve smooth blending. Furthermore, we propose a GPU accelerated rendering algorithm based on texture mapping and blending as well as programmable vertex- and pixel-shaders. Experimental results show the high quality and rendering efficiency that is achieved by our approach. | |
Related Publications | |
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