Revicat: Remote Virtual Catwalk


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Description
Description

The proposed industry-partnered project consists of developing a client-server system to visualize and simulate in 3D space garment worn by a virtual character constructed from images of a real person.

Duration:

October 2003 - October 2004.

Personal Role:

Designing and directing the development of the character reconstruction form images. GPU algorithm development for cloth animation on an articulated character.

Details

The proposed project consists of developing a client-server system to visualize and simulate in 3D space garment worn by a virtual character. Moreover, the simulator allows to change the physical properties of the cloth, thus changing the dynamic behavior of the garments in real-time using the GPU when available.

The virtual characters can be customized to match the appearance of real persons using an acquisition system to capture images from different points of views of the person to model. The different garments can be created using standard 2D garment patterns and then attached in 3D space to the virtual character.

Finally we address the 3D visualization process to be feasible for a wide range of local or remote clients with none to full 3D hardware acceleration capabilities and broadband internet connection. More specifically we want to target the use of two very common platforms: PC computers and wireless handheld devices.

Related Publications
  • Mercade M, Skeleton-Based Object Reconstruction with an array of calibrated cameras. MSc Thesis, University of California, Irvine. March 2004

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